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Thursday, October 3, 2013

Sega Confirms Sonic Boom TV Series for Fall 2014: PRESS STATEMENT

Sonic the Hedgehog, the iconic video game character who has brought his trademark speed and attitude to four TV series and more than 70 video games, is returning to television in his first-ever CG animated series in the fall 2014. The action packed comedy series aimed at children 6-11 will debut first on Cartoon Network in the U.S. and on CANAL J and GULLI in France, with a global rollout to follow. The initial order of 52 eleven-minute episodes is co-produced by SEGA of America Inc. and Genao Productions.
Sonic Boom is a character-driven comedy that leaves a trail of robot wreckage in its smoldering wake. The series centers on Sonic, his best friend and sidekick, Tails, their never-ending search for adventure, and their battles with Sonic’s arch-nemesis, Dr. Eggman. Rounding out the ensemble are fan favorites Knuckles and Amy Rose, plus a rogue’s gallery of enemies—some familiar to Sonic fans and some brand-new.
Evan Baily, Donna Friedman Meir, and Jane McGregor, Executive Producers for SEGA, packaged the series, bringing together SEGA, Cartoon Network, and Genao Productions. Sandrine Nguyen and Boris Hertzog, Executive Producers for Genao, assembled a world-class lineup of partners in France, including broadcasters GULLI and CANAL J, Lagardere Entertainment Rights and Lagardère Active TV Licensing & New Business. Baily, Meir and Nguyen developed the series, and Hertzog and McGregor structured the financing and negotiated all the deals. Baily (formerly EVP of Production and Creative Affairs for Classic Media) and Co-Executive Producer Bill Freiberger (The Simpsons, Drawn Together) are showrunners. Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, is overseeing the series to ensure that it’s true to the Sonic characters and universe.
“Sonic is the star of the SEGA universe and the stage is now set for him to shine like never before. By teaming up with world-class partners in television animation like Cartoon Network, Genao Productions and GULLI, we’re ensuring that the Sonic legacy will be introduced to a new generation of children across the globe,” said Hiroyuki Miyazaki, SEGA’s Chief Content Officer for Sonic.
“We wanted to strengthen our TV channels’ editorial content with strong brands. This is our new objective. Sonic is an enormously popular and unique character with all the qualities of an animation series’ great hero—humor, bravery, loyalty, inventiveness. We are extremely proud to welcome him across our kids and family channels at Lagardère Active and will activate across these channels to raise awareness and excitement for the new series,” said Caroline Cochaux, Head of Programs, Kids & Family Channels, Lagardère Active.
“Genao is thrilled to collaborate with SEGA on this amazing project and embark on new adventures with the fastest hedgehog in the world. It is so exciting to work on such a world-class brand,” said Sandrine Nguyen, Managing Director of Genao.
Emmanuelle Bouilhaguet, Managing Director of Lagardere Entertainment Rights added “It is an amazing experience to be associated to such a powerful property with professional partners. International broadcasters are seeking for strong comedy and franchise based series and Sonic Boom is the perfect fit!”
“On the New Business & Licensing Side, we are proud and excited to handle the representation of Sonic which counts among the leading characters loved by kids. Thanks to our 360° platform which includes Digital Activities, Magazines, Indoor Parks, Grass Root events, we will push Sonic and the Consumer Products to a new level,” said Benoit Roque, Head of Lagardere Active TV Licensing & New Business.
SEGA is actively seeking partners in support of the new series launch across a range of industries including broadcast and licensing. In terms of television and digital distribution, Lagardere Entertainment Rights holds worldwide rights excluding the U.S. and Asia (but including Japan); SEGA Corporation will manage Asia (excluding Japan); Baily, Meir and McGregor will manage the US through McGregor’s company Jane McGregor, Inc. Licensing support will be spearheaded by Lagardère Active TV Licensing & New Business in France and SEGA in all other territories.
Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation. This year SEGA announced an exciting three title exclusive partnership with Nintendo for the Sonic the Hedgehog videogame franchise. The highly anticipated Sonic Lost World™ will be the first title to launch under this agreement and will be available in stores later this year for Wii U™ and Nintendo 3DS™ platforms

Tuesday, October 1, 2013

Sonic Lost World Soundtrack Available for Pre-Order

Get Some Tunes and Help Us, Too

Sunday, September 29, 2013

TSSZ: New details about Sonic Lost World

Bonus stages on both versions

Saturday, September 28, 2013

SonicForcer News - Sonic Lost World 2nd DLC Unveiled

Saturday, September 21, 2013

First Look at Sonic Lost World’s Tropical Coast

Fresh From Sega’s TGS Presentation

Friday, August 23, 2013

Gamescom: Clean Sonic Lost World Footage Released

Sometimes Silence Isn’t Golden

Sonic Lost World Deadly Six Edition Confirmed for North America

Will Be a Pre-Order DLC Bonus; Hi-Res Screenshots Inside

Sonic Lost World Confirmed Playable at PAX Prime

See It in Seattle–Bayonetta 2, Too

Tuesday, August 20, 2013

Gamescom 2013: Sonic Lost World Trailer and Demo With Mostly New Levels Shown Off

New Windy Hill, A Proper Frozen Factory, and More

Sunday, August 18, 2013

75% Discount Codes for Sonic & All Stars Racing Transformed on Steam


Saturday, August 17, 2013

Sega's current list of events on Gamescom 2013

Play Games & Win Swag

New Sonic Lost World Demo Playable At Gamescom

Sonic Lost World to Receive Renewed Push

Sunday, August 11, 2013

Sonic Paradox turns to SonicForcer for Sonic Boom 2013 Coverage

Anything can happen they say, and something did happen.

Friday, August 9, 2013

4.3 Million Partake in Sonic Dash Global Challenge

So Many Miles, So Little Time

Thursday, August 8, 2013

Sonic Lost World Featured in Latest Nintendo Direct

More Windy Hill and Desert Ruins Footage Inside

Monday, August 5, 2013

Another New Character Added To Sonic & All-Stars Racing Transformed PC

A surprise update greeted players of Sonic & All-Stars Racing Transformed today, with a new player joining the roster.